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Amygdelay
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Devlog
Beta Development
March 18, 2026
by
idlycreating
Since the beginning of beta development, I’ve primarily worked on polishing sprites and dialogue. Our team focused on adding signifiers to our build in preparation for playtesting, as we want to ens...
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Adam Anderson - Beta Devlog
March 17, 2026
by
anderada
For the beta build I was focused on adding signifiers to the game to give the player more information about what’s going on, some bug fixes, and starting work on the environment for the final build...
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Laura Semino - Dev Log 4: Beta
March 17, 2026
by
LethalPop
For the beta, I had a lot of small, polish-oriented tasks to bring the game up to a suitable level of quality for the playtest. A lot of this came in the form of indicators and other outputs for playe...
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Alpha Devlog
February 11, 2026
by
anderada
During the alpha phase my main goal was to get the battle system fully functioning and ready for testing later. To do this I created 3 major scripts: The game manager, which exists in every scene of t...
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Playtesting and Alpha Development
February 11, 2026
by
idlycreating
Over the past few weeks, I primarily worked on preparing for our playtest. Our team used a wireframe prototype to test whether our game’s map and puzzle were clear to the player and successfully con...
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Dev Log 3: Alpha
February 08, 2026
by
LethalPop
Environment Greyboxing I took on something a bit out of my comfort zone, greyboxing the map for the dungeon and puzzle, along with some props for the map, being pillars for one of the dungeon rooms, a...
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Adam Anderson - Preperation Devlog
January 21, 2026
by
anderada
#devlog
Over the past 2 weeks I've been working to sure up the design of Amygdelay, making sure gameplay reflects and accurately portrays the message of the game. Everyone on the team contributed to this, but...
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Preparing for Development
January 21, 2026
by
idlycreating
The first two weeks after winter break were spent finalizing the scope of our game’s vertical slice. With fresh eyes, we examined our planned build and pared everything down to what was essential fo...
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Laura Semino - Preperation Dev Log
January 20, 2026
by
LethalPop
Attached is the Dev Log for the preparation phase...
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Laura Semino - Dev Log: Combat Functions
November 17, 2025
by
LethalPop
Attached my dev log to this post!...
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Narrative & Worldbuilding Dev Log
November 17, 2025
by
idlycreating
Over the past two weeks, I’ve been working on identifying the story and world we want to showcase in our game. While not particularly showy or interactive, these drafts would inform our creative dir...
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Prototype : Timeline and Puzzle Concepts
November 17, 2025
by
anderada
#prototyping
Prototype 1 : Timeline For this prototype I set about getting a rough idea of the time aspect of the active time battle system for the game. To do this I made a timeline showing the initiative of the...
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